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  • Senior Technical Artist

Senior Technical Artist

Stockholm, Sweden

Toughbyte

Toughbyte logo

Basic relocation package

Flight ticket
Flight ticket
Visa services
Visa services

About Toughbyte

At Toughbyte we're changing the way companies and developers find each other. By having our own platform and a distributed team of recruiters, we're able to combine automation with a highly personalized service to both candidates and companies we work with. This, together with our culture of experimentation and constant improvement and the promises we make to our clients, ensure that the candidates we work with find the job they want and the companies the talent they need as quickly as possible.

Position

Company

Ringtail Interactive is the parent company of businesses within the games industry. Their aim is to create a combination of companies with strong synergies, complementing and supporting each other in growth. Above all else, they are empowered by the shared passion they have for creating awesome games.

The team is composed of a group of passionate and experienced game enthusiasts from the likes of DICE, Paradox, Rovio, King, InnoGames, and Atlantis Games. The team has developed and soft-launched their first game, focusing on the ability to enjoy a fun and immersive mobile game both from the sofa, as well as out in the streets. Second game production is around the corner and the team is growing in preparation.

Description

Tasks:

  • Working closely with the Art Director and Tech Lead, building up the pipelines and tools between Art and Tech
  • Working on shader coding, asset and scene optimizing, and VFX

Your qualification

  • Experience with building up pipelines and tools for mobile games
  • Expert knowledge of the entire 3D and 2D pipeline
  • Expert knowledge of implementing complex art assets and optimizing it
  • Full experience in making new shaders for mobile games
  • Expert level in non-linear animations with coding
  • Expert level of Unity3D and C# as well as other industry-standard graphic tools
  • Expert level of 3D software like Blender or MODO (using Blender as major software will be a big plus)
  • Good artistic eye and imagination to make eye-catching VFX and shaders based on limited references

Nice-to-have:

  • Minimum 7 years of mobile game experience with multiple different projects
  • Willing to learn new skills, and adopt new software quick
  • As a gamer, you bring ideas from your gaming experiences
  • Start-up game development studio experience

What we offer

  • Trial period: 4 months
  • Fully-remote working arrangement (based in Sweden; office presence only necessary for team-agreed meetings and company gatherings but fully functional if working from the office is preferred)
  • Relocation package: flight tickets for you (and your family) when you travel to Sweden, help in finding an apartment, assistance with visa application, opening a bank account, and settling down
  • Team and social activities: Friday fika, planning the next team-building offsite, or trying out new games together
  • Full participation in a continued options program
  • Insurance and Pension package
  • 25 days of fully-paid vacation per year
  • Business mobile phone plan
  • Home office equipment and setup

Additional details

Interview process:

  1. Intro call with Toughbyte
  2. 30 minutes call with the Art Director
  3. Test assignment (2 weeks' deadline)
  4. 1-hour culture fit interview (with 2 members of the team)
  5. Reference stage
  6. 1-hour CEO interview

C# Game Games Unity Technical Artist Artist Unity3D 3D 2D Toughbyte Unity 3d MODO Blender Technical Artist Technical Artist
Archive vacancy
Archive vacancy
Facts about Stockholm
Cost of Living Index 85 /100
Median for apartment
rent in city centre
(1-3 bedroom) $ 1495 - $ 2325
Safety Index 55 /100
Check if your resume is a good fit
25/100
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