AI / Game Programmer

icon location Malmo, Sweden
icon company Avalanche Studios

Advanced relocation package
Adaptation tips
Adaptation tips
Flight ticket
Flight ticket
Language courses
Language courses
Money for moving expenses
Money for moving expenses
Temporary housing
Temporary housing
Help finding an apartment
Help finding an apartment
Visa Services
Visa Services
Sign up bonus
Sign up bonus
Real estate agent
Real estate agent
Rental deposit coverage
Rental deposit coverage

About Avalanche Studios

This vacancy is provided by Copenhagen Capacity.

Avalanche Studios was founded in 2003, and has since established itself on the forefront of open world game development. Following the successful debut of Just Cause in 2006, a new studio called Expansive Worlds was founded to focus on socially connected online games. Its premiere title, the Hunter was released in 2009 and currently has more than 6 million hunters signed up. Just Cause 2, Avalanche Studios' breakthrough release, was released in 2010 and has since sold more than 6 million copies. The studio has also released acclaimed twin stick shooter game Renegade Ops and post-apocalyptic open-world action game Mad Max. In 2011, Avalanche Studios expanded to North America by opening a studio in Soho, New York. It was here that the highly anticipated follow-up to Just Cause 2 was developed until its widely celebrated release in late 2015. Avalanche Studios currently employs 320 people across its Stockholm, New York studios and are just opening up in Malmö in the very South parts of Sweden.

Position

We are looking for multiple AI and Game programmer of all seniority levels to join our new studio in beautiful Malmö, Sweden. In this role you will work with our game designers and level designers to design and implement elements of combat gameplay, vehicle gameplay and character gameplay. You will help to provide the tools and run-time components necessary for designers to create missions, build complex gameplay mechanics and compose AI behavior. As is typical of Avalanches explosive open world games, you will be instrumental in pushing the level of interactivity and immersiveness of the world.

We are primarily looking for highly motivated game programmer generalists who are used to work across a wide range of different programming areas. While AI systems, behavior and gameplay is likely to be the focus for this role, we would love to see candidates who are excited about designing and implementing features that stretches into the areas of sound programming, network, tools and physics.

Your qualification
  • A keen sense of fun gameplay
  • Familiarity with AI, physics and gameplay code in general
  • Experience with providing gameplay related authoring tools, such as working within a level editor or similar
  • Prior experience working as a programmer on at least one shipped title on current-gen consoles
Will be a plus
  • Experience from working with character scripting, animation state machines, animation blending and similar techniques
  • Knowledge of platform architectures and how to create efficient code for each platform 
  • Experience of profiling and optimization
Additional details

Communication and all issues related to the position are curated by Copenhagen Capacity.


AI / Game Programmer

icon location Malmo, Sweden
icon company Avalanche Studios

Advanced relocation package
Adaptation tips
Adaptation tips
Flight ticket
Flight ticket
Language courses
Language courses
Money for moving expenses
Money for moving expenses
Temporary housing
Temporary housing
Help finding an apartment
Help finding an apartment
Visa Services
Visa Services
Sign up bonus
Sign up bonus
Real estate agent
Real estate agent
Rental deposit coverage
Rental deposit coverage

About Avalanche Studios

This vacancy is provided by Copenhagen Capacity.

Avalanche Studios was founded in 2003, and has since established itself on the forefront of open world game development. Following the successful debut of Just Cause in 2006, a new studio called Expansive Worlds was founded to focus on socially connected online games. Its premiere title, the Hunter was released in 2009 and currently has more than 6 million hunters signed up. Just Cause 2, Avalanche Studios' breakthrough release, was released in 2010 and has since sold more than 6 million copies. The studio has also released acclaimed twin stick shooter game Renegade Ops and post-apocalyptic open-world action game Mad Max. In 2011, Avalanche Studios expanded to North America by opening a studio in Soho, New York. It was here that the highly anticipated follow-up to Just Cause 2 was developed until its widely celebrated release in late 2015. Avalanche Studios currently employs 320 people across its Stockholm, New York studios and are just opening up in Malmö in the very South parts of Sweden.

Position

We are looking for multiple AI and Game programmer of all seniority levels to join our new studio in beautiful Malmö, Sweden. In this role you will work with our game designers and level designers to design and implement elements of combat gameplay, vehicle gameplay and character gameplay. You will help to provide the tools and run-time components necessary for designers to create missions, build complex gameplay mechanics and compose AI behavior. As is typical of Avalanches explosive open world games, you will be instrumental in pushing the level of interactivity and immersiveness of the world.

We are primarily looking for highly motivated game programmer generalists who are used to work across a wide range of different programming areas. While AI systems, behavior and gameplay is likely to be the focus for this role, we would love to see candidates who are excited about designing and implementing features that stretches into the areas of sound programming, network, tools and physics.

Your qualification
  • A keen sense of fun gameplay
  • Familiarity with AI, physics and gameplay code in general
  • Experience with providing gameplay related authoring tools, such as working within a level editor or similar
  • Prior experience working as a programmer on at least one shipped title on current-gen consoles
Will be a plus
  • Experience from working with character scripting, animation state machines, animation blending and similar techniques
  • Knowledge of platform architectures and how to create efficient code for each platform 
  • Experience of profiling and optimization
Additional details

Communication and all issues related to the position are curated by Copenhagen Capacity.


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