Varjo was founded by a team of industry professionals with decades of experience and a vision of seamlessly merging the virtual and real worlds – first for professionals and ultimately for everyone.
All of us at Varjo are on a mission to empower people to do things that are impossible today by merging virtual, augmented and traditional realities. When we’re done, computers will look nothing like they do right now.
Fulfilling our vision of immersive computing relies on us creating products that deliver immersive visual fidelity and performance never seen before. In reality, it means we will be working a lot with the rendering performance, visual quality and the infrastructure of Windows and GPU providers to make that happen.
Your job will be to help us deliver state-of-the-art graphics performance and visual quality in VR. You will nail it with a rigorous and passionate approach to writing rendering capabilities using the core APIs of the Windows platform (such as DirectX), and relentlessly optimizing performance, debugging, tracing and doing all the magical things only a world-class talent can do. You are natural at designing and implementing new rendering algorithms and can transform theory and research into optimized implementations.
As an individual, you obviously need to want to solve nearly impossible problems and be a team player who wants to work with other world-class software developers and HW engineers. T
his is a full-time position located in Helsinki, Finland. Commuting from other cities in Finland is a possibility we can discuss and support. We are also open to discuss fully remote working.
If you're based somewhere else at the moment, we will also gladly help with relocating to Finland and make your move to the capital of the world's happiest and cleanest country as easy as possible.
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