Varjo was founded by a team of industry professionals with decades of experience and a vision of seamlessly merging the virtual and real worlds – first for professionals and ultimately for everyone.
All of us at Varjo are on a mission to empower people to do things that are impossible today by merging virtual, augmented and traditional realities. When we’re done, computers will look nothing like they do right now.
Fulfilling our vision of immersive computing relies on us creating products that deliver immersive visual fidelity and performance never seen before. In reality, it means we will be working a lot with the rendering performance, visual quality and the infrastructure of Windows and GPU providers to make that happen.
Your job will be to help us deliver state-of-the-art graphics performance and rendering behaviour in VR. You will nail it with a rigorous and passionate approach to writing rendering capabilities, using the core APIs of the Windows platform (such as DirectX), and relentlessly optimizing performance, debugging, tracing and doing all the magical things only a world-class talent can do. You will also have a chance to work on other aspects of a visual pipeline such as distortion correction, foveated rendering, colour aberration handling and everything else we dream about when thinking about the future of immersive computing.
As an individual, you obviously need to want to solve nearly impossible problems and be a team player who wants to work with other world-class software developers and HW engineers.
This is a full-time position located in Helsinki, Finland. Commuting from other cities in Finland is a possibility we can discuss and support. If you're based somewhere else at the moment, we will also gladly help with relocating to Finland and make your move to the capital of the world's happiest and cleanest country as easy as possible.
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