Storytellers at heart, Remedy creates cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. We believe the Remedy name is a seal of quality, packed with iconic characters, narrative and stylized gameplay. Remedy’s games include Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake, Alan Wake’s American Nightmare, and Quantum Break.
While working as a Senior Engine Programmer, you will be working with highly passionate team members to design, develop and deliver new features to our games. We are constantly seeking new ways to make our games better and we value everyone’s opinion which means that you can see your ideas to get into our games.
In this role, you will be working with the core functionality of the Northlight engine such as entity systems, physics, asset streaming, resource management, scripting and core gameplay systems. You will get to design and implement performance-critical core engine features and provide a good developer experience by equipping your systems with great debugging tools. You will build performance and memory profiling tools for managing content budgets, and implement support for in-game editing and visualization tools. In addition, you will create new content pipelines for efficient asset authoring and loading, for example by defining new data and serialization formats.
As a member of our team, we also expect you to contribute to the overall performance and memory characteristics of the engine and its API design.
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