Espoo, Finland
Storytellers at heart, Remedy creates cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology and visual effects. We believe the Remedy name is a seal of quality, packed with iconic characters, narrative and stylized gameplay. Remedy’s games include Death Rally, Max Payne, Max Payne 2: The Fall of Max Payne, Alan Wake, Alan Wake’s American Nightmare, and Quantum Break.
We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting a unique opportunity to join our team of talented and experienced programmers and artists.
While this a full-time software engineering role, the Character Technology team has also worked on implementing existing skinning algorithms, novel convolutional neural network architectures, facial blendshape solvers, custom photogrammetry hardware and statistical analysis of motion capture among others things.
Responsibilities:
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