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  • Automated Test Engineer

Automated Test Engineer

Copenhagen, Denmark

Triband

Triband logo

Basic relocation package

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About Triband

This vacancy is provided by Copenhagen Capacity.

We want to make everyone laugh.

In 2019 we released WHAT THE GOLF? (the award-winning comedy anti-golf game for people who hate golf) and since then, things have been really bonkers in a good way. Up until early 2020, we were just a few people in a dark basement. Now, we’re 20 people in nice offices by the lakes in Copenhagen, working on new and exciting projects.

In the coming years, we’ll be working on the ✨Next Big Things™✨ in comedy games. And we’d love it if you’d want to join us.

Position

Triband is looking for a Test Automation Engineer who will create and maintain tests across our projects. You’ll be working as part of the Tools team, in close collaboration with the QA team and the development team.

WHAT THE GOLF? Has 500 unique small levels that require days of QA testing for each update with push out, and we’re about to make more games with similar QA challenges. You will focus on automating parts of the QA process, and supporting the other part.

The first thing you’ll take lead on is building a test automation pipeline for setting up gameplay tests (probably with recorded input) that enables us to verify that all levels are functional and completable.

  • Write and maintain test suites for gameplay, unit, tools, and integrations
  • Build project agnostic tools that we can use across all our games
  • Develop tools and processes to minimize bottlenecks
  • Communicating test results to the team (or automating it)
  • Identifying areas that requires additional testing and coordinating with the QA team
  • Work with developers to facilitate automated testing
  • Offer inputs on the testability of designs and features
  • Coming up with and implementing your own ideas, solutions and wacky things

Your qualification

  • Bachelor in Computer Science or equivalent qualifications
  • Proficiency in C# and programming in Unity
  • Knowledge of CI tooling (we use Jenkins now)
  • Experience with git or similar version control with branching, tags, etc

Will be a plus

  • An interest in automating everything
  • Having shipped games

What we offer

  • 37 hours of work per week
  • A pretty chill working environment
  • A non-competitive environment where failure is part of the success
  • Lunch included (also vegetarian/vegan options)
  • You get to be part of shaping new projects and the studio
  • Quite silly projects
  • Very nice colleagues
  • Paid parental leave
  • Competitive salary fitting qualifications

Additional details

Communication and all issues related to the position are curated by Copenhagen Capacity.


Engineer QA C# Git Test Game Tester CI Testing Games Quality Unity Jenkins Unity3D Quality Assurance version-control Unity 3d
Archive vacancy
Archive vacancy
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