Singapore
Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.
With League in its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. In addition, Riot Forge gives developers access to Riot’s IP to create games like Ruined King and plenty of other adventures across Runeterra. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and Arcane, our popular animated series.
Established in 2020, the Singapore Studio is Riot’s second international game development studio. Working together with our Hong Kong Studio, Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players. Our mission is to “scale Riot’s games to hyper-serve players.”
We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, and Legends of Runeterra. We’re also building teams for VALORANT and Project L, our take on a fighting game. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in
As a Senior Software Engineer (Python - Pipeline) on League of Legends, you will be assisting the substantial art team to ship player facing content by producing new or improving existing tools, automated processes, and tests.
The weight of the position requires collaboration with all art (& technology) disciplines (Animation, VfX, SfX, QA etc) to make sure we have a thoughtful set of tools that content creators can use (e.g., automate processes, create plugins for third party tools like (Maya, substance and what not). Most of these tools are written in Python.
For this role, you'll report to the team's Engineering Manager. You will also partner with other teams and disciplines to ensure that your work improves the quality of life and effectiveness of those partners.
Responsibilities
For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experience of players, this could be the role for you!
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