Senior Software Engineer (Gaming)

icon location Copenhagen, Denmark
icon company Betadrawf

Advanced relocation package
Adaptation tips
Adaptation tips
Language courses
Language courses
Visa Services
Visa Services

About Betadrawf

This vacancy is provided by Copenhagen Capacity.

BetaDwarf started as a bunch of guys squatting in a University classroom for 7 months. Through hard work, a kickstarter and a private bank loan we made it to release FORCED, a challenging co-op brawler that still destroys friendships to this day.

Position

If you’re looking for a highly challenging environment to make a multitude of systems, you’re the Dwarf for us!

At BetaDwarf you will join a team of skilled and companionable Dwarves to create highly ambitious games.

Responsibilities:

  • Contribute to the development and discussions surrounding overall system architecture
  • Collaborate with designers, artists, and engineers to develop and refine key systems for multiple game titles
  • Design, implement and develop tools for designers and artists
  • Maintain tools for performance, stability, and error-free operation 
  • Identify and resolve pipeline issues and pursue opportunities for workflow improvements
Your qualification
  • Advanced understanding of C#
  • A minimum of 5 years’ application programming experience
  • Experience working with Unity
  • Able to communicate with non-technical team-members
  • Experience working in a collaborative team environment and handling multiple tasks simultaneously
  • Service-oriented attitude with an eye for efficiency and workflow
  • Advanced understanding of game content pipeline and tools
  • Strong debugging skills
Will be a plus
  • Familiar with state-of-the-art rendering techniques, shader development and graphics hardware and API’s
  • Detailed knowledge of animation, camera control, and lighting
  • C++, WPF, Javascript, or other languages
  • Experience shipping multiple game titles
  • Interest in workflow automation
  • Well versed in software engineering principles
  • Agile development experience
  • Experience with Steam, Xbox, Playstation
  • Grand Master Minion Masters player
Additional details

Communication and all issues related to the position are curated by Copenhagen Capacity.


Senior Software Engineer (Gaming)

icon location Copenhagen, Denmark
icon company Betadrawf

Advanced relocation package
Adaptation tips
Adaptation tips
Language courses
Language courses
Visa Services
Visa Services

About Betadrawf

This vacancy is provided by Copenhagen Capacity.

BetaDwarf started as a bunch of guys squatting in a University classroom for 7 months. Through hard work, a kickstarter and a private bank loan we made it to release FORCED, a challenging co-op brawler that still destroys friendships to this day.

Position

If you’re looking for a highly challenging environment to make a multitude of systems, you’re the Dwarf for us!

At BetaDwarf you will join a team of skilled and companionable Dwarves to create highly ambitious games.

Responsibilities:

  • Contribute to the development and discussions surrounding overall system architecture
  • Collaborate with designers, artists, and engineers to develop and refine key systems for multiple game titles
  • Design, implement and develop tools for designers and artists
  • Maintain tools for performance, stability, and error-free operation 
  • Identify and resolve pipeline issues and pursue opportunities for workflow improvements
Your qualification
  • Advanced understanding of C#
  • A minimum of 5 years’ application programming experience
  • Experience working with Unity
  • Able to communicate with non-technical team-members
  • Experience working in a collaborative team environment and handling multiple tasks simultaneously
  • Service-oriented attitude with an eye for efficiency and workflow
  • Advanced understanding of game content pipeline and tools
  • Strong debugging skills
Will be a plus
  • Familiar with state-of-the-art rendering techniques, shader development and graphics hardware and API’s
  • Detailed knowledge of animation, camera control, and lighting
  • C++, WPF, Javascript, or other languages
  • Experience shipping multiple game titles
  • Interest in workflow automation
  • Well versed in software engineering principles
  • Agile development experience
  • Experience with Steam, Xbox, Playstation
  • Grand Master Minion Masters player
Additional details

Communication and all issues related to the position are curated by Copenhagen Capacity.


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